Models

I've made some interactive models to track dynamics at organisations.

Faster-growing teams need more operations staff

Growth generates operational work — the model shows how the load compounds as the org scales.

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You need a surprising number of hires to attain net increases in ops capacity

Turnover, moves to other teams, and keeping pace with org growth mean hiring for roughly half the team's staffing every year — before you've improved anything.

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EA organisations are less resource intensive if less of their staff are EA

Returns per staff member diminish, but returns per unit of scarce, aligned capacity can increase — marginal hires are nearly free in the currency that's actually scarce.

Play with the model →

An extra hour of work is worth more than you'd guess

Putting more time into work makes you better at it — promotions, options, compounding skill. Two calculators (one simple, one with the returns curve, risk and discounting) for what the marginal hour does to expected income.

Play with the model →