Models

I've made some interactive models of dynamics at organisations and careers.

Faster-growing teams need more ops staff

Growth generates operational work — the model shows how the load compounds as the org scales.

Play with the model →

Operations teams have to make a surprising number of hires to keep pace with a growing org

Turnover, moves to other teams, and keeping pace with org growth mean hiring for roughly half the team's headcount every year — before you've improved anything.

Play with the model →

Some of your staff cost the ecosystem far more than their salary. Some cost less.

Count opportunity cost and capacity-building value as well as salary: returns per staff member diminish, but returns per £100k of net cost to the ecosystem can increase, and training people up can come out as a gain.

Play with the model →

An extra hour of work is worth more than you'd guess

Putting more time into work makes you better at it — promotions, options, compounding skill. Two calculators (one simple, one with the returns curve, risk and discounting) for what the marginal hour does to expected income.

Play with the model →

Responsibility cascades in circles — and the residual is load-bearing

An interactive map of how ownership flows through an organisation: full responsibility, qualified autonomy, and the dashed circle of everything not delegated.

Explore the map →

You probably don't have time to do a reasonable job of all parts of your life

Set every area of life to a merely reasonable standard and count the hours. It's more than you have.

Play with the sliders →